Curved, flagellated bacterium. Its own persistent high-score track across all three difficulties.
Baseline stats — every other pathogen is balanced relative to this one. Learn lanes, dashes, and i-frame rhythm before you spend ATP on unlocks.
A 3D procedural blood-vessel tunnel runner built on reflex. Read the capillary, cut the line, thread the gap — pure reaction-based evasion, with bosses every two levels and a 5.0× score multiplier on the line.
Vibrio cholerae, Salmonella, Rotavirus, Influenzavirus — each with its own persistent leaderboard per difficulty. Three difficulty tiers (Easy · Normal · Hard) tune tube width, spawn frequency, boss telegraphs, and tracking-stream delay.
Curved, flagellated bacterium. Its own persistent high-score track across all three difficulties.
Baseline stats — every other pathogen is balanced relative to this one. Learn lanes, dashes, and i-frame rhythm before you spend ATP on unlocks.
Rod-shaped enterobacterium. Independent leaderboard — your Hard-mode run on Salmonella is its own record.
Enzymes spawn ~10% more often; antibodies ~10% less. Tilts toward sustain — pairs with Membrane Reinforcement and Enzyme Potency for a tank build.
Hemagglutinin and neuraminidase spikes. Completes the four-way Omni-Infection run across the roster.
+10% ATP earned per run, multiplicative with all other yield bonuses. Same combat stats as Vibrio — the grinder of the roster.
Double-shelled, wheel-like capsid. Its own score line to chase, separate from the bacteria.
+1.0 s invulnerability duration, additive with Extended Duration. Built for aggressive plays through dense obstacle clusters.
Six bosses on rotation through level 12 — each a three-phase fight with telegraphed wind-ups, lateral reads, and a finale check. Enzymes chip boss phases; Mitochondria buy i-frames.
Three synchronized cells orbit your lane firing projectile bursts and weaving sensitivity webs. Read the rotation, cut between the gaps before the slow-mo lands.
Rotating tail-fiber sweeps build into a DNA-injection finale across an accelerating sine-wave pattern. Time your lateral breaks between rotations.
A 60-second three-phase fight: drifting ROS lightning walls, NET-web traps that crush sensitivity, and Phase 3 granule shrapnel. The densest gate on the run.
Tracking degranulation streams follow your last two seconds of movement. Phase 3 adds chess-grid lightning walls — weave laterally or eat heavy HP.
Concentric projectile rings with an angular safe gap that drifts between rings. Track the wedge across lanes — one missed read spends half the bar.
Six animated pseudopod tendrils slam targeted lanes, then the boss engulf-chases you in Phase 2. The deepest gate on the rotation cycle.
Real captures from the game.
A spread of run-bound and lifetime trophies across survival, combos, no-hit clears, boss gauntlets, and per-pathogen mastery. Five highlights below — the full ladder, including hidden ones to discover in-game, lives on the achievements page.
Survive your first boss fight.
Collect 25,000 total mitochondria across all runs.
Reach the maximum 5.0x score multiplier.
Defeat 8 bosses in a single run (full boss cycle + repeat).
Score 800,000+ points with each of the 4 pathogens on Hard difficulty.
Everything you’d want to know before you board.
The Android closed beta is running on Google Play now (invite-only — see the Closed Beta block above). Public 1.0 with all four characters and six bosses is planned for mid 2026.
Yes — free to play, no in-app purchases.
A run lasts 1–15 minutes depending on your skill, reflexes, and which upgrades you’ve unlocked.
Android 9+ is supported today. iOS isn’t on the roadmap yet.
No — it’s a stylized sci-fi runner using biology as a setting. Treat it as fantasy, not a textbook.
Four pathogens. Three difficulties. Ten bosses on the roadmap through level 20. 105 achievements across 18 categories, with persistent high scores per pathogen and difficulty, lifetime stats, and daily login streaks.
Pathogen Run is in private Google Play beta while the gameplay loop, achievements, and boss telegraphs get their last tuning passes. Access is invite-only — email me with your Android version and device, and I'll add you to the next access wave on the closed-tester list.
EMAIL TO REQUEST ACCESS [email protected]